Alex Peter maniotis

Senior Gameplay / Cinematic Animatior

WORK

All of my animation reels and Tutorials / Presentations I made.

About

alex maniotis

Hello, I'm Alex Maniotis
I specialize in 𝗰𝗵𝗮𝗿𝗮𝗰𝘁𝗲𝗿 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻 𝗯𝗼𝗱𝘆 𝗺𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀 with deep emphasis on 𝗴𝗮𝗺𝗲𝗽𝗹𝗮𝘆 𝗰𝗼𝗺𝗯𝗮𝘁, 𝗹𝗼𝗰𝗼𝗺𝗼𝘁𝗶𝗼𝗻 and 𝗰𝗶𝗻𝗲𝗺𝗮𝘁𝗶𝗰 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻𝘀.
I 𝗮𝗻𝗶𝗺𝗮𝘁𝗲 𝗱𝗶𝗿𝗲𝗰𝘁𝗹𝘆 in 𝗠𝗮𝘆𝗮, 𝗨𝗻𝗿𝗲𝗮𝗹𝗘𝗻𝗴𝗶𝗻𝗲5 and 3𝗱𝘀𝗠𝗮𝘅 using 𝗵𝗮𝗻𝗱-𝗸𝗲𝘆𝗲𝗱 𝗮𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻.
I am proficient in 𝗺𝗼𝘁𝗶𝗼𝗻 𝗰𝗮𝗽𝘁𝘂𝗿𝗲 I 𝗰𝗹𝗲𝗮𝗻 / 𝗿𝗲-𝗲𝗱𝗶𝘁 𝗯𝗼𝗱𝘆 & 𝗳𝗮𝗰𝗶𝗮𝗹 data, using both 𝗻𝗼𝗻-𝗱𝗲𝘀𝘁𝗿𝘂𝗰𝘁𝗶𝘃𝗲 and 𝗵𝘆𝗯𝗿𝗶𝗱 𝘄𝗼𝗿𝗸𝗳𝗹𝗼𝘄𝘀.
I proficiently create 𝗦𝘁𝗮𝘁𝗲 𝗠𝗮𝗰𝗵𝗶𝗻𝗲𝘀 and 𝗕𝗹𝗲𝗻𝗱 𝗧𝗿𝗲𝗲𝘀 in 𝗨𝗻𝗿𝗲𝗮𝗹 and 𝗨𝗻𝗶𝘁𝘆 Engines.
I am experienced in analyzing 𝗴𝗮𝗺𝗲𝗽𝗹𝗮𝘆 𝗺𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀 and 𝗴𝗮𝗺𝗲 𝗺𝗲𝘁𝗿𝗶𝗰𝘀 for crafting animations as needed.
Experienced on creating 𝗰𝘂𝘀𝘁𝗼𝗺 𝗶𝗻-𝗴𝗮𝗺𝗲 𝗮𝗻𝗶𝗺𝗮𝘁𝗲𝗱 𝗲𝘃𝗲𝗻𝘁𝘀, 𝗳𝗶𝗻𝗶𝘀𝗵𝗲𝗿𝘀 𝗮𝗻𝗱 𝗰𝘂𝘁𝘀𝗰𝗲𝗻𝗲𝘀.
Mid level 𝗿𝗶𝗴𝗴𝗶𝗻𝗴 and 𝘀𝗸𝗶𝗻𝗻𝗶𝗻𝗴 (Maya, 3dsMax).
Mid level 𝗺𝗼𝗱𝗲𝗹𝗶𝗻𝗴 (3dsmax).
Gamer as long as I exist.


CLIENTS

Black Shamrock
virtuos games
Airship Interactive
Dark Tower Interactive SRL
Monsters

Contact

Feel free to reach me anytime via e-mail or at my LinkedIn profile.

*Most of my professional work is under NDA and cannot be shared publicly.
This includes co-development and support work, as well as projects that are unreleased or still in development.
Please feel free to reach out if you'd like more details.

Pose Library

A collection of pose explorations using different rigs.
I use these studies to sharpen body mechanics, improve clarity, and keep my animation instincts active between projects.